Consumer access systems and methods for providing same

ABSTRACT

Apparatus and methods for providing enhanced consumer access to information sources and controllable entities. An Access device can be a stand alone device such as a DVD player in which the DVD disk contains the back-end information network. Other Access devices obtain the back-end information network from remote sources. By way of a specific example, the consumer can then view a game and interactively select every television camera located at the game venue.

PRIORITY CLAIM

This application is a Continuation Application of Ser. No. 09/729,904, Filed Dec. 4, 2000, which claims the benefit of U.S. Provisional Application No. 60/168,822 filed Dec. 3, 1999.

FIELD OF THE INVENTION

This invention relates to apparatus and methods for providing enhanced consumer access to information sources and controllable entities. Further, this invention relates to real-time asset, business logic and consumer integration systems and more particularly to systems and methods for providing very enhanced worldwide real-time availability of consumer access to and handling of asset and business logic offerings, independent of existing or future asset types, access device types and infrastructures in use.

SUMMARY OF THE INVENTION

Typically entertainment Offerings to Consumers are restricted in such important aspects as availability, personalization and interactivity, rendering the Offerings limited in their attractiveness and effectiveness as far as the main intention of the Offering Provider is concerned, that of creating Consumer business, return on investment and maximizing the Assets' profitability. For example a typical professional football, baseball, hockey or similar sports event is played in a large stadium having a plurality of television cameras following the game from different positions. At the broadcast studio, a television director determines which camera signal is actually broadcast. As a result, the Consumer watching the game on his or her television set sees only the image of the camera selected by the television director for broadcasting over the television network. In addition, the Consumer can access the program only if he or she is in a location covered by this broadcasting television network, and only if he or she is using a compatible Access Device such as a television set, which is integrated in the appropriate Access Device Infrastructure, i.e. hooked up to a correctly installed Set-top Box with the respective channel enabled.

In the preferred embodiments of this invention, however, the Asset Provider is able to provide the Consumer with personalized, fully accessible and unrestricted interactive Asset Offerings, independent of the existing or future type or location of the Asset, the type or location of the Access Device and the various infrastructures in use. The television signals from every installed video camera are transmitted simultaneously over the internet as well as the standard terrestrial, cable and satellite television network. The Consumer can view this same game on his home television set, on an internet connected personal computer (PC) or a cellular phone anywhere in the world. On the used Access Device's screen he views the outputs of all of these cameras on a plurality of small Monitor Windows and one larger OnScreen Window. Whichever of the cameras is shown on the larger OnScreen Window is entirely at the discretion and interactive selection of the Consumer. As a result, each Consumer becomes in effect his or her own director creating an extraordinarily enhanced ability to view an athletic game. In the preferred embodiments the Consumer Access System identifies the Consumer himself, regardless of the Access Device in use, and personalizes all services automatically. Therefore all channels and services that are enabled by the Asset Provider for access by the identified Consumer are available everywhere on any Access Device. A detailed Consumer profile can be created, so that Asset Offerings such as Sport events, product offers or advertisements are targeted on the Consumer's very personal interests and any purchases can be directly executed.

As the Consumer Access System is able to handle any Asset type anywhere, it also can span over different Enterprises, combining different Asset Offerings and handling all inherent business logics. In the example the Consumer would receive a product advertisement along with the broadcast of the game, exactly matching his personal interests. With few simple steps the Consumer buys the product, while the generated revenue is automatically shared between many entities such as the Provider of the game, the Provider of the advertisement, the Provider of the product and the Provider of the store.

Similarly, consider a musical, operatic or stage presentation. As broadcast today, the television Consumer observes the video output of the camera selected by the television Provider although such televised cultural events are normally televised in venues having a plurality of cameras trained on the stage from different viewing angles and viewing perspective, e.g., wide angle, normal, or telephoto shots. Typically Pay-per-view set-ups do not allow any access what-so-ever for undecided Consumers to view the Pay-per-View Offering, keeping a majority away from attending, rendering these Consumers unavailable for further product Offerings and reducing the possible Pay-per-view revenues. The preferred embodiments of the present invention enables the Consumer on the Access Device of his choice from all over the world to simultaneously see the outputs of all of these video cameras, again providing an outstanding improved viewing access to a cultural event. As the Asset Provider is in full control of his Offerings, he can further improve the revenues of this event by giving free access to some of the more distant cameras and Pay-per-view access at lower fees for “first-row-class” cameras giving the Consumer more choices at lower prices. The overall audience increases, revenues from Pay-per-view are maximized and consequently the success of the personalized product Offerings reaches new dimensions.

A significant feature of the preferred embodiments of this invention is that it is, in effect, enabling the integration of any types of existing and future Assets, Access Devices and infrastructures in use. It empowers the Asset Owner to streamline his processes, to create improved and new services and Offerings, to partner up with other Asset Owners and Providers, while facilitating all Assets, already installed Legacy Systems, Access Devices and infrastructures. The example above works in parallel with the conventional television broadcast equipment, and typically requires no additional cameras. Rather the system uses a parallel feed from each of the already installed cameras. The use and function of television broadcast cameras and Broadcast or Delivery infrastructure are in no way compromised or degraded—the installed cameras broadcast signals over their usual links without any change while a parallel feed from each camera is typically connected via a direct or conventional local area network as part of the system of this invention. Also the described Electronic Commerce works on top of the installed Legacy Systems, spanning multiple Enterprises and accessing the existing applications in order to initiate authentications, shipments, invoices, inventory and production updates, all the way through the supply chain and back to the customer relationship management applications.

Another significant feature of the preferred embodiments invention is a remarkable interactive Front-end Human Interface (FHI). The software for this User Interface can be located either or entirely (1) on the Consumer's Access Device or (2) on the Back-end Information Network of the system and is dynamically (1) updated or (2) loaded into the Consumer's Access Device anytime the Consumer opens his or her Access Device to the Start Site of the Asset Provider's Offerings empowered by this invention. The Back-end Information Network is Access Device Adaptable, supporting any kind of connected Access Device without any restrictions as of i.e. hardware platforms or operating systems, and dynamically assembles the Front-end Human Interface to the Consumers preferences and the specifications of the Access Device in use, including the dynamic Localization of the interface itself. For example, a Japanese Consumer using his cellular phone is automatically provided with the Front-end Human Interface optimized for the Screen size of his cellular phone in the Japanese localized version of the interface, while an Egyptian Consumer connecting with a television set (TV) to the same Asset Offering receives a Front-end Human Interface for the bigger TV screen size in the Egyptian localized version—even though the Asset Provider designed only one interface and provided it only in the British localized version. The Front-end Human Interface can also span across multiple Access Devices, creating for the Consumer one single Virtual Access Environment. The Consumer can freely layout the Front-end Human Interface across all Screens of the assimilated Access Devices—a Consumer watching a football game, chooses a camera angle on his Pocket PC and directs the video output to be displayed in full screen on his television set (TV). Being attracted by a product sales Offering displayed on the TV and simultaneously provided with a corresponding prompt on his Pocket PC, he responds to it on his Pocket PC, automatically directing his Personal Computers' Front-end Human Interface to the online store and purchasing the product on his Personal Computer.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1A illustrates the video display provided to the Access Device such as a Personal Computer;

FIGS. 1B, 1C and 1D illustrate the automatic Localization functionality of the preferred embodiments of the invention, with examples for British, Egyptian and Japanese Localizations;

FIGS. 1E and 1F illustrate the free customizability of the Front-end Human Interface's Screen Layout depicting several arrangements,

FIGS. 1G, 1H and 1J illustrate the unlimited capability of the preferred embodiments of the invention to allow simultaneously access to any kind of Asset type,

FIGS. 1H and 1J also show the use of the Front-end Human Interface to display any combination of its Window types (2 OnScreen+6 Monitors, 1 OnScreen+5 Monitors+1 Companion, . . . )

FIGS. 1K, 1L, 1M, and 1N illustrate the capability of the preferred embodiments of the invention to allow to support any kind of Access Device type, depicting Screen Layouts for Palm Pilot IIIc, Pocket PC, Ericsson R380 and Nokia 9210 Communicator cellular phones,

FIGS. 1P, 1R and 1S illustrate the unique Virtual Access Environment capability of the preferred embodiments of the invention, whereas the Front-end Human Interface can simultaneously span over multiple Access Devices, allowing the Consumer to easily control the combine the functionalities of the different Access Device types;

FIG. 1P shows the set up for choosing on a cellular phone the camera angles displayed on a Television set, while simultaneously programming a Video Cassette Recorder from the Television set and receiving detailed Coca Cola product information on the cellular phone along with the respective advertisement on the Television set,

FIG. 1R shows the set up for choosing on a Palm Pilot the camera angles displayed on a Personal Computer, while simultaneously accessing a Video Cassette Recorder from the Personal Computer,

FIG. 1S shows the set up for choosing on a Pocket PC the camera angles displayed on a Personal Computer as well as on the Pocket PC, while simultaneously accessing a Video Cassette Recorder from the Personal Computer;

FIG. 2A shows an overview block diagram of a typical Consumer Access Systems,

FIG. 2B is a simplified schematic diagram that shows as an example of the preferred embodiment of the invention an Access Asset System for Video Broadcasting over the Internet,

FIG. 2C gives an abstract overview of Asset and Access Device types handled by the Back-end Information Network,

FIG. 2D illustrates the general overview of Our World Live's Consumer Access System depicting the cooperation of the relevant parts,

FIG. 2E shows a schematic illustration of the structure of the Front-end Human Interface,

FIG. 2F illustrates the general overview of the Virtual Access Environment feature of Our World Live's Consumer Access System,

FIG. 2G shows a schematic illustration of the structure of the Asset Access Interface;

FIG. 3A shows an abstracted illustration of an Asset Infrastructure;

FIG. 3B is a more detailed schematic diagram shown this manner in which the Asset Infrastructure encodes the video signals for several different internet delivery channels in the preferred embodiments;

FIG. 3C is a more detailed schematic diagram shown this manner in which the Asset Infrastructure encodes a MS PowerPoint Presentation for several different Broadcasting or Delivery Infrastructures and Asset types in the preferred embodiments;

FIG. 4A shows an abstracted illustration of a Broadcasting or Delivery Infrastructure providing streaming services such as a Streaming Server Phalanx;

FIG. 4B illustrates a more detailed schematic diagram of a Streaming Server Phalanx, in which a plurality of streaming servers provide multiple camera video broadcasting to the World Wide Internet;

FIG. 5A is a block diagram illustrating how a preferred embodiment of the invention provides the Consumer access to all available Asset Offerings from Asset Providers around the world;

FIG. 6A illustrates the manner in which the combined Asset Offerings of several Asset Providers is presented in an easy to understand and easy to use way;

FIG. 7A illustrates how the preferred embodiment of the invention provides the Consumer with the ability to stay tuned to the Asset Offerings of multiple Asset Providers at the very same moment, without loosing track of any of them;

FIG. 8B illustrates the manner in which the preferred embodiment enables the Front-end Human Interface to simultaneously access multiple Asset Offerings while optimally using the available bandwidth of the Broadcasting or Delivery Infrastructures in use for transmitting the data;

FIG. 9A is a schematic diagram giving an overview of the unique Access Device Deployment functionality as provided by the preferred embodiments of the invention,

FIG. 9B illustrates how the Front-end Human Interface located on the Back-end Information Network is dynamically loaded into the Consumer's Access Device any time the Consumer opens it;

FIG. 9C illustrates the deployment of an Access Device, in which parts of the User Interface software reside permanently on the Access Device and are dynamically updated any time the Consumer opens;

FIG. 9D illustrates how a DVD/CDROM built-in the Access Device, becomes automatically available for navigation and control through the Front-end Human Interface,

FIG. 9E illustrates the capability of dynamically balancing the load between the Back-end Information Network and the Access Device, shows the process of the Dynamic Load-balancing capability between the Back-end;

FIG. 9F illustrates the deployment of a disconnected Access Device, in which all needed parts of the preferred embodiments of the invention are embedded on the same DVD/CD medium also containing the Asset Offerings, rendering the Access Device into a fully functional Consumer Access System any time the Consumer opens it,

FIG. 9G is an schematic diagram showing an exemplary set up of a standalone Consumer Access System such as a Home and Entertainment Control system,

FIG. 10A is an abstract schematic diagram of a typical Access Device,

FIG. 10B is an example for Access Device: Information System Devices;

FIGS. 10C and 10D are examples for Access Devices of the type: Home Entertainment Device,

FIG. 10E is an example for Access Device of the type: Home Appliances,

FIG. 10F is an example for Access Device of the type: Communication System Device,

FIG. 10G is an example for Access Device of the type: Audio Entertainment Device,

FIG. 10H is an example for Access Device of the type: Audio and Video Entertainment Device,

FIG. 11A is a schematic drawing of an overview of the Back-end Information Network Infrastructure,

FIG. 11B is a schematic diagram of a single Server system for deploying the Back-end Information Network,

FIG. 11C is a schematic diagram of a Back-end Information Network Infrastructure consisting of multiple server systems,

FIG. 12A illustrates OWL's fully interactive, live updated Front-end Human Interface (FHI) provided by the preferred embodiments of the invention,

FIGS. 13A, 13B, 13C, 13D, 13E, 13F, 13G, 13H, 131, 13K and 13L depict system flow diagrams that illustrate the functionality of the Front-end Human Interface shown in FIG. 12A,

FIG. 14A shows an abstract illustration of Electronic Commerce,

FIG. 14B illustrates how one preferred embodiment of the invention delivers advertisements Offerings to the Consumer separate but along with the chosen channels, forwarding a Consumers purchase request to an external Product Provider, which is taking over and finalizing the sale outside the Consumer Access System,

FIG. 14C illustrates a preferred embodiment of the invention fully handling all transactions of the Electronic Commerce,

FIG. 14D shows the dynamics the Back-end Information Network handles in its Dynamic Advertisement Module,

FIG. 15A is a diagram illustrating dependencies of the Front-end Human Interface,

FIG. 16A is a block diagram illustrating the multiple displays capability of the preferred embodiment of the invention,

FIG. 16B depicts the assimilation of multiple access devices into the Virtual Access Environment,

FIG. 17A illustrates the FHI's ability to handle multiple Asset Offerings, from all around the world,

FIG. 18A is an illustration of the default windows provided by the FHI's at the Consumer's Access Device such as a Personal Computer;

FIG. 19A illustrates the Companion Window of FIG. 18A;

FIG. 20A illustrates the Monitor Window of the FHI;

FIG. 21A illustrates the OnScreen Window feature of the FHI; and

FIG. 22A illustrates an expanded view of several Windows depicting the fact, that the number of Windows is only limited by the capabilities of the Consumer's Access Device, here the Display attached to his Personal Computer.

DEFINITION OF TERMS AND EXPRESSIONS

-   Our World Live's Consumer Access System (CAS) Novel technology in     accordance with the preferred embodiments of this invention for     providing very enhanced worldwide real-time availability of Consumer     access to and handling of Asset and business logic Offerings,     encompassing all existing and future kinds of asset types, access     device types and infrastructures in use. -   Consumer Private or Enterprise end-user of the services offered     through an installed Consumer Access System -   Asset Provider Deploys Our World Live's Consumer Access System in     order to provide real-time integration of assets, services and     consumers -   Asset Core to the preferred embodiments of this invention is, that     any type of Assets can be integrated and handled:     -   Categories of possible Assets can be categorized as but are not         restricted to:         -   Cat. A. Video and/or Audio assets, live, recorded or stored             such as Video Conferences, TV Channels or Programs,             Advertisements or Product Offerings, Events or Performances             or Reports or Shows, Art or Musical or Operatic or Stage             Presentations         -   Cat. B. Graphics, live, recorded or stored such as 2D and 3D             objects, 2D and 3D wireframes, 2D and 3D vector based             objects, 2D and 3D graphs, 2D and 3D live rendered         -   Cat. C. Script, live, recorded or stored such as             Forms/Tables, Text, Chat, (e)mail, Advertisement, Stock             Quotes, Presentations         -   Cat. D. Functionality, live, recorded or stored such as Data             Access & Control, Transactions, Purchase, Navigation,             Software Applications, Business Legacy Systems (such as from             SAP, PeopleSoft, etc . . . )         -   Cat. E. Remote Device Access & Control, any Access Device             can become an Asset to be remotely accessed and controlled;             online (the Asset is connected and is directly accessed) or             offline (the Asset is not connected). If the Asset is             offline, the Consumer accesses a virtual copy of it creating             cached information, which is automatically (with no further             Consumer interaction required) executed once the Asset is             online again.         -   Cat. F. Local Device Access & Control; When deployed on an             Access Device, the Front-end Human Interface (FHI) software             program can also enable functionalities of the resident             Access Device and in this respect it can in fact make the             interface or Operating System of the Access Device             redundant. For example a Consumer can use the installed FHI             to access and view a DVD video on his Personal Computer             (PC), whether the DVD player is built-in or attached to his             PC. The Front-end Human Interface software program installed             on the PC enables the Consumer to override the Operating             System and access all the DVD functionalities through the             FHI. -   Asset Offer, Asset Offering One or more Assets integrated by the     Asset Provider in Our World Live's Consumer Access System and     becoming available for the Asset related functionalities of the     system. -   Offering See Asset Offer, Asset Offering -   Asset Infrastructure The infrastructure that a given Asset is     embedded in plus the infrastructure that connects the Asset to the     infrastructure that the Back-end Information Network (BIN) is     residing on. For example in case of a digitized movie clip, the     Asset Infrastructure encompasses the server it is residing on plus     the server's Broadcasting or Delivery Infrastructure that is     providing the connection to the BIN's infrastructure. -   Access Device Core to the preferred embodiments of this invention     is, that the User Interface can be deployed on any kind of connected     device (stationary or mobile), including wired as well as wirelessly     connected devices, without any dependency on a specific device     hardware platform or operating system.     -   Categories of possible Access Device can be categorized as but         are not restricted to:         -   Cat. A. Information System Devices, such as Personal             Computers, Mainframe Computers, Workstations, Industrial             Information Devices, Vending Machines, Information             Terminals, Network/Internet Appliances         -   Cat. B. Portable Information System Devices such as             Notebooks, Industrial Information Devices, Car/Boat/Flight             Navigation & information Systems, Personal/Pocket Navigation             & information Systems, Network/Internet Appliances         -   Cat. C. Handheld Information System Devices such as Pocket             PCs, eBooks, Game-Boys, Industrial Information Devices (i.e.             UPS using Wireless Data Devices), Personal Digital             Assistants, Network/Internet Appliances         -   Cat. D. Home & Entertainment Devices such as Game Consoles,             Set-Top Boxes, Television Sets, Video Cassette Recorders,             DVD Players, Video Cameras, Car Entertainment Centers,             Network/Internet Entertainment Appliances         -   Cat. E. Home Appliances such as Microwaves, Stoves,             Refrigerators, Ovens, Dishwashers, Coffee machines, Air             Conditioning and Heating Systems, Car Heating Systems,             Sprinklers, Pools, Jacuzzis, Saunas, Blinds, Lights, Alarm             and Security Systems, Home Control Devices, Network/Internet             Home Appliances         -   Cat. F. Communication System Devices such as             Wireless/Cellular Phones, Radio Phones, Smart Phones,             Landline Phones and Systems         -   Cat. G. Audio Entertainment Devices such as MP3 Players,             Home/Car/Boat/Flight Stereo Systems, CD Players -   Access Device Adaptable When the Access Device connects to the     Consumer Access System, the system automatically identifies the     specific device type, assembles dynamically the User Interface     software program optimized to the technical specifications of the     Access Device and deploys it into the device -   Access Device Infrastructure The infrastructure that a given Access     Device is embedded in plus the infrastructure that connects the     Access Device to the infrastructure that the Back-end Information     Network (BIN) is residing on. For example in case of a Cellular     Phone, the Access Device Infrastructure encompasses the cellular     network it is connected to plus the network's Broadcasting or     Delivery Infrastructure providing the connection to the BIN's     infrastructure. -   Back-end Information Network (BIN) The Back-end Information Network     (BIN) is the center of the preferred embodiments, comprising all     software modules and applications needed to provide the     functionalities of Our World Live's Consumer Access System. -   Back-end Information Network Infrastructure The Infrastructure that     the Back-end Information Network (BIN) is residing on. The BIN is     typically distributed over one or more clusters of servers, but can     also be deployed on a single server system. The preferred     embodiments' server operating systems can be, but are not restricted     to, UNIX, LINUX, JAVA, Microsoft Windows NT or Apple Mac OS X     Server. Alternatively it can even be embedded (1) in a single Access     Device such as a DVD jukebox allowing the Consumer to control the     device and use all functionalities as provided through the Front-end     Human Interface or (2) in a part of an Asset Infrastructure itself     such as on a Video DVD, rendering any DVD Access Device such as a     DVD player, Game-Console or Personal Computer, into a complete     standalone Consumer Access System, allowing the Consumer to access     and display the contained entertainment Offerings through the     Front-end Human Interface with all BIN functionalities, such as     online advertisement enabled. -   Broadcasting or Delivery Infrastructure Any kind of existing or     future broadcasting or delivery technology in use for the     transmission of data that can be categorized as but is not     restricted to     -   Cat. A. Internet networks, such as the Word Wide Web and TCP/IP         based networks, both wired and wireless.     -   Cat. B. Communication and telecommunication networks, such as         Satellite, Cable and Radio based networks.     -   Cat. C. Network services, such as RTP or RTSP streaming or as         provided by internet service providers such as Akamai and iBeam.     -   Cat. D. Internal data-buses, such as system buses in Personal         Computers enabling the internal data transfers.     -   Cat. E. Asset Infrastructures     -   Cat. F. Access Device Infrastructures     -   Cat. G. Back-end Information Network Infrastructures -   BootLink The Consumer activating the simple BootLink software starts     the Access Device deployment process in order to gain access to the     Our World Live's Consumer Access System and is typically specific to     the infrastructures it is installed on, such as an URL for allowing     the Consumer to enter the Consumer Access System over the World Wide     Web. -   Front-end Human Interface (FHI) The User Interface (UI) to Our World     Live's Consumer Access System technology enables Asset Providers to     provide and control their Asset Offerings and the Consumer to access     them. In the preferred embodiments of the invention, software is     object oriented and dynamically assembled to support the     specifications of any Access Device and Asset Offerings. The     Front-end Human Interface is automatically deployed both as a     graphical user interface as well as a user interface without     graphics, based on settings of, for example, the Access Device     capabilities or the Consumer preferences. -   Asset Access Interface Enables Asset Provider to connect their     Assets to the Consumer Access System. -   Object Storage Stores Front-end Human Interface Cores (FHIC), Asset     Device Functionality Objects, Asset Functionality Objects and     Back-end Information Network Functionality Objects of the Front-end     Human Interface (FHI). -   Front-end Human Interface Core (FHIC) Comprises common interface     software objects, becomes dynamically part of a given Front-end     Human Interface and is used for the deployment of a fully functional     Front-end Human Interface. It can also advantageously include part     of or all of the software specific to a single Access Device     hardware, platform or operating system. -   Back-end Information Network Functionality Object Software object,     residing in the Object Storage, becomes dynamically part of a given     Front-end Human Interface and enables Back-end Information Network     functionalities -   Asset Functionality Object Software object, residing in the Object     Storage, becomes Object dynamically part of a given Front-end Human     Interface and enables Asset Device specific functionalities to the     Back-end Information Network such as control functions of a specific     Video Cassette Recorder. -   Access Device Functionality Objects Software object, residing in the     Object Storage, becomes dynamically part of a given Front-end Human     Interface and enables specific functionalities of a given Access     Device to the Back-end Information Network and therefore making     those functionalities accessible using the Front-end Human     Interface, deployed on this Access Device. -   User Interface The Front-end Human Interface software program is the     User Interface to Our World Live's Consumer Access System     technology, and is deployed both as a graphical user interface as     well as User Interface without graphics. -   OWLed Asset An OWLed Asset is the Offering of a single Asset such as     a single event, for example the transmissions from a football game,     using Our World Live's Consumer Access System technologies. In     contrast to a typical television broadcast, where the Consumer only     can see one picture, which is live mixed out of the available     cameras, an OWLed Asset transmits the output of all available     cameras in the station to the Consumer. -   Window The basic component of the Front-end Human Interface being     displayed on the Consumer's Access Devices' Screen, enabling the     Consumer to interact with the Consumer Access System. -   Companion Window Window-type of the Front-end Human Interface     software application. The main Window for navigation and control of     one or more Asset Offerings of one or more Asset Providers, such as     displaying a map of a single OWLed football event showing all     available camera angles for navigation and control. -   OnScreen Window Window-type of the Front-end Human Interface     software application. The main Window for accessing a single OWLed     Asset in the Highest available Detail, such as displaying video in     highest available resolution and quality. -   High Detail (HD) The highest level of detail that Asset Offerings     are provided in, typically displayed in OnScreen Windows, such as     videos displayed in highest the available resolution. -   Low Detail (LD) A low level of detail that Asset Offerings are     provided in, typically displayed in Monitor Windows, such as videos     displayed in low resolution. -   Monitor Window Window-type of the Front-end Human Interface software     application. Multiple Monitor Windows for displaying several Assets     with less detailed information, such as multiple videos in low     resolution. -   Display The part of a given Access Device hardware dedicated to     display information. For displaying its information the Front-end     Human Interface is able to use an unlimited number of Displays     connected to the Access Device on which it is executed. -   Screen The area on a given Display, effectively available for     displaying information. -   Screen Layout Alignment Tool The tools Invisible Grid, Window     Margins, Magnetic Borders and Auto Align are functionalities of the     Front-end Human Interface and support the Consumer in arranging the     Windows and “cleaning up” his or her Screen. The tools not only work     on one Screen but across all Screens connected to a single Access     Device and also across all Access Devices, which are part of one     Virtual Access Environment. -   Invisible Grid A functionality of the Front-end Human Interface and     part of the Screen layout Alignment Tool. Once activated by the     Consumer all windows snap into place relative to the grid, as soon     as they are dragged. -   Window Margins A functionality of the Front-end Human Interface and     part of the Screen Layout Alignment Tool. Once activated by the     Consumer all windows snap into places with selected margins to each     other, as soon as they are dragged. -   Magnetic Borders A functionality of the Front-end Human Interface     and part of the Screen Layout Alignment Tool. Once activated by the     Consumer all windows snap into place relative to each other, as soon     as they are dragged. -   Auto Align A functionality of the Front-end Human Interface and part     of the Screen Layout alignment Tool. Once activated by the Consumer     all windows are resized and/or moved according to the Consumer's     preferences. -   Legacy System All information resources currently existing in an     Enterprise such as mainframe and personal computers, information     terminals, networks, databases, operating systems, application     programs and all other forms of hardware and software that an     Enterprise uses to perform its operations. -   Enterprise A private or public entity such as a government,     corporation, religious entity, home or individual that can enable     access to its Assets through OWL's Consumer Access System -   Virtual Access Environment (VAE) The Front-end Human Interface can     span across multiple Access Devices, creating for the Consumer one     single Virtual Access Environment in which the Consumer can freely     layout the parts of the Front-end Human Interface across all Screens     of the assimilated Access Devices. -   Real-time Display All information displayed to the Consumer through     the Front-end Human Interface, is dynamically provided by the     Back-end Information Network (BIN). The actions needed to update all     information are automatically executed by the BIN, whenever possible     prior to a Consumer's request. -    Consumer actions in the FHI are executed by the BIN, which provides     immediate input response to the Consumer, concurrent updates of the     action's progress and finally the result. -   Asset Availability Information The Back-end Information Network     (BIN) dynamically generates, updates and provides the Consumer in     real-time with instant information regarding a specific Asset being     available to the Consumer or not. The BIN is able to handle a     variety of rules and definitions that can cause an Asset to be     available or become unavailable to the Consumer which can be     categorized as but are not restricted to:     -   Cat. A. Asset is available for Access     -   Cat. B. Asset is generally not available for Access, because (1)         the Asset is switched off or offline, not active or         connected, (2) the Asset is deactivated in the BIN, as no active         service is provided, (3) one of the Infrastructure in use does         not support access to the Asset     -   Cat. C. Asset is specifically not available to the requesting         Consumer, because (1) one of the Infrastructure in use has         exceeded its limitations and can temporarily not support the         Consumer's request, i.e. the maximum number of streaming server         licenses is exceeded, (2) the Asset Provider does not deploy the         needed Asset Type support for the Front-end Human Interface         (FHI) specific to the Access Device in use, (3) the requested         Asset and the Consumer's Access Device in use are not         compatible, for example the Consumer's device is only capable of         audio and the requested Asset provides video only, (4) the Asset         is blocked to the requesting Consumer in the BIN and requires         further Consumer action, for example Pay-per-view, deactivate         Parental Guidance, set preferences to allow automatic         connection, authenticate Consumer, (5) the Asset is blocked to         the requesting Consumer in the BIN because of restrictions such         as region codes, copyrights, export restrictions, legal or         political reasons. -   Asset Status Information The Back-end Information Network (BIN)     dynamically generates, updates and provides the Consumer in     real-time with instant information detailing a specific Asset's     availability. The provided Status Information can be categorized as     but is not restricted to:     -   Cat. A. Available Asset options related to the Consumer's         current Access Device in use, such as available video resolution         qualities and accessible video Broadcasting or Delivery         infrastructures.     -   Cat. B. Available Asset options related to all Access Devices of         the specific Consumer, which are known to the BIN and are (1)         currently active part of the Consumer's current Virtual Access         Environment, (2) currently active as Assets or (3) currently         inactive/not available to the BIN     -   Cat. C. Available Asset options for the currently active         Consumer Authentication, such as Parental Guidance or         Pay-per-view     -   Cat. D. Next scheduled availability     -   Cat. E. Next expected availability, for example based on         statistical calculations on the current Infrastructure load, the         Consumer can schedule an automatic connection once the Asset         becomes available again.     -   Cat. F. Unavailability details as determined for determining the         Availability Information -   Asset Profiling Information The Back-end Information Network (BIN)     dynamically generates, updates and provides the Consumer in     real-time with instant information detailing a specific Asset's     profile in order to help the Consumer decide which Asset to choose.     The supported Profiling Information can be based on but is not     restricted to real-time calculations of current and historic Asset     access statistics, such as Consumers with similar characteristics to     those of the accessing Consumer (1) set in the preferences of the     Front-end Human Interface (FHI) or (2) derived from usage profiles     collected by the Consumer Tracking. In an example the Consumer is     about to choose between 700 different broadcast TV channels. Based     on his characteristic preference for Science Fiction the FHI     highlights those channels, which are viewed by other Consumers with     similar characteristics. The BIN sums up the total number of current     Consumers matching the Consumer's characteristics and calculates     their split among the watched TV channels. The FHI provides this     number and percentage information along with the TV channels. In     addition the FHI allows to sort the TV channels by the provided     Profiling Information, enabling a meaningful ranking. -   Dynamic Front-end Human Interface Program Update All objects of the     Front-end Human Interface (FHI) can be changed in the Back-end     Information Network (BIN) by the Asset Provider at any time becoming     instantly available and can be dynamically updated to all FHIs in     use. -   Dynamic FHI Content Update All contents to be displayed by the     Front-end Human Interface (FHI) can be changed in the Back-end     Information Network (BIN) by the Asset Provider at any time becoming     instantly available and can be dynamically updated to all FHIs in     use. -   Codec, Data Codec Technologies for electronically coding and     decoding data. Within Our World Live's Consumer Access System. The     supported Codecs can be categorized as but are not restricted to     -   Cat. A. Audio/Video Codecs, such as Real Networks Audio and         Video Codecs, Microsoft Media Technologies, Apple QuickTime,         Digital Video, IEEE 1394, MPEG and MP3     -   Cat. B. Data, Graphics & Text Codecs, such as PICT, CCITT, BMP,         PDF, EPS, RDF, XML, SMIL, HTML, CSS, DOM     -   Cat. C. Encryption Codecs, such as RSA, DES, Triple DES, CAST,         IDEA and SSL -   Electronic Commerce Electronically enabled business transactions and     processes. -   Commerce Integration Our World Live's Consumer Access System     enabling one or more Legacy Systems of one or more Enterprises to     automatically and interactively participate in automated and     collaborative Electronic Commerce processes. Turning the     Enterprises' Legacy Systems into OWL'ed Assets enables combined and     shared Asset Offerings of one or more Enterprises such as automatic     and secure billing, invoicing, production planning, inventory     forecasting, money transfers and revenue splitting. -   Access Device Tracking Automatic monitoring and cataloguing of all     Access Device transactions, such as usage, performance and Consumer     interactions, that help build and maintain a dynamic Access Device     specific profile. -   Asset Tracking Automatic monitoring and cataloguing of all Asset     transactions, such as usage, performance and Consumer interactions,     that help build and maintain a dynamic Asset specific profile. -   Consumer Tracking Automatic monitoring and cataloguing of all     Consumer transactions, such as accessing Assets, using Access     Devices and Interactions, that help build and maintain a dynamic     Consumer specific profile. -   Performance Surveillance The Back-end Information Network     continuously measures the performance throughout the whole Consumer     Access System and continuously surveys the overall end-to-end     performance of all active connections (Access Device     performance—Access Device Infrastructure performance—BIN     performance—Asset Infrastructure performance—Asset performance). -   Dynamic Load-balancing The Back-end Information Network (BIN)     performs its functions in truly parallel processes and thus is a     fully multitasked environment. When using more than one server     system or processor, the BIN automatically balances its load by     spreading its tasks throughout to the available computing resources.     As an example, if the load is increased due to high demand on the     Assets, to the point where the available resources reach their     limits, by a simple addition of more server systems and their     introduction to the system, the BIN automatically extends its     processes and balances the overall load. -    Adjusting to the needs and capabilities of the currently used     Broadcasting or Delivery Infrastructure and the Consumers Access     Device, the BIN also load-balances the tasks and functionalities     requested by the Consumer. Based on end-to-end performance measuring     the BIN dynamically balances the load between Access Device and its     server systems. For example in case of a limiting Broadcasting or     Delivery Infrastructure and or an Access Device with limited     computing power, the BIN executes more functionality itself and     advantageously delivers only the results to the Access Device of the     Consumer. If the Broadcasting or Delivery Infrastructure is highly     capable and the Access Device provides higher computing resources     than available to the BIN, the BIN transmits more functionality to     the Access Device, where execution performance is now higher. -   Localization, Automatic User Interface Localization The preferred     embodiments of this invention provide the automatic Localization of     the Front-end Human Interface based on User Interface and Country     Conventions. The Asset Provider need only design one interface in     one Localization and Our World Live's Consumer Access System     automatically provides all other Localizations. -   User Interface Conventions The rules and definitions for every     Localization within Our World Live's Consumer Access System     describing and containing the Script Behavior, Interface Layout and     Interface Behavior for one or more countries, languages or cultures. -   Script Behavior The rules and definitions for every Localization     within Our World Live's Consumer Access System describing and     containing the behavior of a localized script can be categorized as     but are not restricted to     -   Cat. A. Roman, text written from left to right     -   Cat. B. Arabic, text written right to left     -   Cat. B. Asian, text written top to bottom -   Interface Layout The rules and definitions for every Localization     within Our World Live's Consumer Access System describing and     containing the composition of the localized Front-end Human     Interface layout such as the orientation of objects within Windows,     color schemes and Window shapes. -   Interface Behavior The rules and definitions for every Localization     within Our World Live's Consumer Access System describing and     containing the behavior of a localized Front-end Human Interface     such as responses to Consumer interactions. -   Country Conventions The rules and definitions for every Localization     within Our World Live's Consumer Access System describing and     containing Alphabet, Language, Language Attributes such as date,     time and currency formats for one or more countries, languages, or     cultures.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

-   -   The screen shot of FIG. 1A illustrates several of the         significant features of the invention. The screen display (FIG.         1A) illustrates a Display of the Olympic games. In the largest         Screen region 1A.01, a detailed real-time “OnScreen” view of the         soccer game is shown in real time. A map showing the venue of         the several games underway is shown in the somewhat smaller         Companion Window Screen region 1A.06. The Consumer can         interactively select which event will be shown on the OnScreen         Window Screen region 1A.02 by moving the cursor on the Companion         Window Screen region 1A.06. In the example shown, the stadium         1A.07 has been selected at which the game shown in region 1A.02         is being played. Also included in the screen display (FIG. 1A)         are five smaller Monitor Window Screen regions 1A.09 a, 1A.09 b,         1A.09 c, 1A.09 d and 1A.09 e which show five different events         occurring in real time at five different venues at this Olympic         game.

As described below, the Monitor Window Screen regions are also used to show the same game being displayed on the larger OnScreen Window Screen region 1A.02 from additional video cameras all typically located at different locations in the same stadium.

The overall Consumer Access System of the invention is shown in FIG. 2B. A plurality of video cameras 2B.01 a, 2B.01 b and 2B.01 c are typically located at venues for sports events, theater events, musical events, or the like. Although for simplicity three cameras are shown, there can be a fewer or greater number of cameras depending upon the facility used for broadcasting.

A significant feature of the invention is that these cameras 2B.01 a, 2B.01 b and 2B.01 c are advantageously the identical cameras already being utilized for regular television broadcasting. As a result, this invention can be implemented world wide without a major investment in acquiring or installing video cameras. Rather, a parallel feed from each camera already used for television broadcasting is connected to a plurality of video compression encoders 2B.02 a (labeled as Encoding Phalanx #01, 02, 03, . . . ). By way of example, cameras 2B.01 a, 2B.01 b and 2B.01 c are cable connected to the encoders 2B.02 whereas a camera 2B.01 d is connected by a wireless local area network (LAN) 2B.03 to another video compression encoder 2B.02 b. Camera 2B.01 d can, for example, be located at the same venue as cameras 2B.01 a-2B.01 c but can also be located at a different venue such as is illustrated in the screen display of FIG. 1A.

The outputs of the encoders 2B.02 a and 2B.02 b are routed by a router 2B.04 over a suitable communication line 2B.05 to router 2B.06 which connects the video signals to multiple streaming computer servers 2B.07 shown in detail in FIG. 4B. In the preferred embodiment shown, the video signals are also supplied to separate a high bandwidth network 2B.08 such as is available from Akamai, Intervu or iBeam.

-   -   The individual subscriber client's Access Device is shown in the         FIG. 2B as an Access Device of the type Information System         Device such as a personal computer (PC). Shown are two different         types of PC's 2B.11, 2B.12 connected at 2B.10 a, 2B.10 b in a         normal manner to the world wide web or Internet 2B.09 by, for         example, telephone lines, cable, or satellite. These PC's 2B.11,         2B.11 are connected by the world wide web 2B.09 to the streaming         servers 2B.07 which as described below, contain OWL's Front-end         Human Interface (FHD software.

It will be further understood that additional video cameras 2B.01 and encoders 2B.02 are advantageously located at facilities located around the world so that the Consumer at the PC's 2B .11, 2B.12 can call up events occurring in real time all over the world. Thus, each of the encoders 2B.02 is adapted for the particular television signal being produced by the local video camera such as High Definition Television, NTSC, PAL, etc. so the video signals are viewable over the Internet on PC's located anywhere in the world.

-   -   In the preferred embodiment of the invention, the user client         initially connects to the streaming server (SS Phalanx) 2B.07         through an ISP and obtains portal Companion Window display of         the content Companion on the Consumer's Access Device 2B.11 or         2B.12. Using this content Companion, the Access Device transmits         pointers over the world wide Internet 2B.09 to the network 2B.08         which responds to the Consumers requests and transmits the         appropriate video signals from the network 2B.08 over the world         wide Internet 33 to the Access Device 2B.11 or 2B.12.

It will be understood that another embodiment of the present invention does not use a high bandwidth network 2B.08. Instead, the pointers produced at the Access Devices 2B.11, 2B.12 would be directly transmitted over the Internet 2B.09 to the streaming servers 2B.07 and these servers would supply the video signals to the Consumer's Access Devices 2B.11, 2B.12 via the Internet 2B.09.

A detailed block diagram of the encoder 2B.02 is illustrated in FIG. 3B. As shown, by way of example, encoder 2B.02 a is connected to camera 2B.02 a. The video signal supplied by the television broadcast camera 2B.01 a is connected to a series of video compression encoders for supplying video signals of varying resolution and frequency bandwidths to the streaming servers 2B.07 of FIG. 2B via router 2B.04.

-   -   As shown, the compression encoders advantageously provide a high         resolution output and a low resolution output for a plurality of         Internet delivery channels. Thus, the lowest bandwidth channel         3B.01 for a 56K modem includes a high 40K resolution channel         3B.03 and a low 4K resolution channel 3B.02 for the video signal         from camera 2B.01 a. Similarly, the next higher or 128K         bandwidth channel 3B.04 includes a 50K high resolution channel         3B.06 and a low resolution channel 3B.05 for the video signal         from camera 2B.01 a. The highest bandwidth channel 3B.07 is         designed to supply a 768K bandwidth channel with a high         resolution 450K channel 3B.09 and a low resolution 50K channel         3B.08 from camera 2B.01 a. Referring to FIG. 1A, depending upon         the capacity of the Internet connection to the Access Device         2B.01, 2B.02, the low resolution channel will be used to provide         the Monitor Windows 2B.09 a, 2B.09 b, 2B.09 c, 2B.09 d and 2B.09         e and the high resolution channel will be used to provide the         OnScreen Window 1A.01. As a result, each Access Device, whether         it has only a 56K modem or is supplied over a 768K DSL service         (or higher in the future) is able to have simultaneous viewing         of a high resolution real time video in the OnScreen Window         1A.02 and a plurality of low resolution real time video in the         Monitor Windows 2B.09 a, 2B.09 b, 2B.09 c, 2B.09 d and 2B.09 e.

Although the specific embodiments described include a single high resolution OnScreen Window, other embodiments of the invention provide one or more additional high resolution channels depending upon the bandwidth of the Broadcasting or Delivery Infrastructure in use and the effective Screen size of the Access Device's Display. Thus, one such embodiment provides a pair or more of side-by-side OnScreen high resolution Windows as well as plural low resolution Monitor Windows.

-   -   The manner in which a plurality of Asset Providers around the         world are connected in the preferred embodiments of the         invention to supply Access Devices 2B.11 or 2B.12 is illustrated         in the block diagram of FIG. 5. Shown are three Asset Providers         5A.01 a/b/c, e.g., ABC, Fox, NBC and CBS which own or control         the television cameras 2B.01 a-d shown in FIG. 2. Some of the         main features of this interface are: (1) all available video         channels are presented to the Consumers Access Devices; (2) each         Consumer can interactively select at any time any one channel as         the high resolution “OnScreen” Window 1A.01; (3) each Consumer         can interactively select multiple channels to provide the         Monitor channels 1A.09 a, 1A.09 b, 17,1A.09 c, 1A.09 d and 1A.09         e of FIG. 1A; and (4) the system delivers a channel interactive         advertisement that links the Consumers request with an         electronic commerce service.

The function of several of the different blocks in this system diagrams and flow charts are described below:

-   -   1A.01 is the OnScreen Window type, fully interactive,         continuously updated, corresponding with the other Windows         1A.01, 1A.05, 1A.08 a/b, 12A.07;     -   1A.02 is the high-detail content displayed in the OnScreen         Window (1A.01);     -   1A.03 indicates the area for displaying advertising of any kind;     -   1A.04 indicates the Personal Video Functionalities of the         OnScreen Window (1A.01). This area includes several buttons such         as “Play”, “Stop” “Fast Forward”, “Rewind”, “Volume”, “Menu” and         so on;     -   1A.05 is the Companion Window type;     -   1A.06 depicts the content of the Companion Window;     -   1A.07 is a highlighted Asset Offer in the Companion Window         (1A.06);     -   1A.08 indicates the Monitor Window type;     -   1A.08 a, b, c, . . . are the various Monitor Windows;     -   1A.09 is the content, displayed in the Monitor Window;     -   1A.09 a, b, c, . . . indicate various content that is displayed         in the Monitor Windows;     -   1G.01 is an example of a Script Asset type;     -   1G.02 Is an example of a Data Control type for the Companion         Window;     -   1G.03 is an example of the Forms type;     -   1G.04 is the Master Companion representing the link to the         Companion Window type (1A.05). The Master Companion is a         Companion Window itself;     -   1H.01 shows two OnScreen Windows displaying different Assets: A         movie (with related Advertising) and a data worksheet;     -   1H.02 is an example of the Data Worksheet type;     -   1H.03 is a content example for the Companion Window (1.A.05),         enabling access to a sample of Home Entertainment Devices;     -   1H.04 is a bigger version of the Monitor Window type hosting the         control panel for a Home Entertainment Device;     -   1J.01 is an example content for the Companion Window (1A.05),         showing a map with multiple cameras;     -   1J.02 is a smaller version of the Companion Window type (1A.05);     -   1K.01 is the Monitor Window type for a display of a Palm Pilot         111C;     -   1K.02 indicates one solution for the Master Companion for the         Palm Pilot III;     -   1K.03 shows the OnScreen Window type containing a Data         Worksheet;     -   1L.01 indicates the Companion for a Handheld Device;     -   1L.02 is the Monitor Window type for a Handheld Device;     -   1L.03 is an OnScreen Window, showing a Data Worksheet;     -   1L.04 is a Monitor Window showing Real-Time Stock Quote         Information, including an Input Form to request specific Stock         Quotes;     -   1L.05 Shows an OnScreen Window, displayed in 90°         counter-clockwise rotation;     -   1L.06 indicates the area for displaying advertising of any kind         on a Handheld device;     -   1M.01 Is a Monitor Window to remote control an Asset: your home         VCR;     -   1N.01 is an OnScreen Window type for Access Devices running the         EPOC operating system, such as the Ericsson R380 cellular phone         or the Nokia 9210 Communicator;     -   1N.02 is a Monitor Window type for Access Devices running the         EPOC operating system;     -   1N.03 is a Companion Window type for Access Devices running the         EPOC operating system;     -   1N.04 shows the area in the OnScreen Window for displaying         advertising of any kind;     -   1N.05 Show various representation of the Monitor Window type for         Access Devices running the EPOC operating system;     -   1N.06 Is a Monitor Window to remote control an Asset: your home         VCR;     -   1P.01 Show the Companion Type window, depicting a map of an         Olympic stadium with several cameras;     -   1P.02 Shows a Monitor Window type containing an Advertising         Offer;     -   1P.03 Shows the OnScreen Window Type, displaying the “100 m         Women's Final” camera video stream of a live sports event;     -   1P.04 Depicts the area for any kind of Advertising in the         OnScreen Window (1P.03);     -   1P.05 Is a Monitor Window showing the “Long Jump” camera video         stream of a live sports event;     -   1P.06 Is a Monitor Window showing the “Women's High Jump” camera         video stream;     -   1R.01 Shows the Palm Pilot IIIc Screen, containing a Master         Companion and a Companion with a map. The map shows an Olympic         stadium with several cameras;     -   1R.02 Shows an OnScreen Window type on a PC, containing the “100         m Women's Final” camera video stream of a live sports event;     -   1R.03 Shows a Monitor Window type on a PC, containing the         “Women's High Jump” camera video stream of a live sports event;     -   1S.01 Shows a Companion Window type on a PocketPC, containing         the map of an Olympic stadium with several cameras;     -   1S.02 Shows an OnScreen Window type on a PC, containing the “100         m Women's Final” camera video stream of a live sports event;     -   1S.03 Shows a Monitor Window Type on a PocketPC, containing the         “Long Jump” camera video stream of a sports event;     -   1S.04 Shows a Monitor Window type on a PC, containing the         “Women's High Jump” camera video stream of a live sports event;     -   1Y.01 is an OnScreen Window type for a Television Display or a         large EPOC Screen;     -   1Y.02 is a Monitor Window type for a Television Display or a         large EPOC Screen;     -   1Y.03 is a Companion Window type for a Television Display or a         large EPOC Screen;     -   1Y.04 is one solution for the Master Companion for a Television         Display or a large EPOC Screen;     -   1Z.01 is an OnScreen Window type for a Cellular Phone with         EPOC-OS;     -   1Z.02 is another version of the OnScreen Window type for a         Cellular Phone with EPOC-OS used for 16:9 format Films;     -   1Z.03 Indicates the area for Advertising;     -   1Z.04 is one solution for the Master Companion for a Cellular         Phone with EPOC-OS;     -   1Z.05 is a Companion Window type for a Cellular Phone with         EPOC-OS;     -   1Z.06 is a Monitor Window type for a Cellular Phone with         EPOC-OS;     -   2A.01 a-2A.01 d Shows the Assets #1, #2;     -   2A.02 Is the Communication Infrastructure;     -   2A.03 Represents the Back-end Information Network;     -   2A.04 is the Broadcast or Delivery Infrastructure;     -   2A.05 shows the Consumer's Access Device;     -   2A.06 is the Consumer's Local Asset;     -   2B.01 a-2B.01 d is the sum of the video content provided by a         single original parallel video and/or audio signal from the         Asset Provider 5A.01 b;     -   2B.02 a/b The Encoding Phalanx;     -   2B.03 A Wireless Transmission from LAN to LAN;     -   2B.04 A Router connecting to the next network;     -   2B.05 A Communication Line between two routers or networks;     -   2B.06 A Router connecting to the next network;     -   2B.07 The Streaming Server Phalanx;     -   2B.08 The Akamai Network as a worldwide delivery network;     -   2B.09 The Internet;     -   2B.10 a/b The Internet Connection of the Access Device;     -   2B.11 A Computer running Mac OS as an Access Device;     -   2B.12 A Computer running Windows 98 as an Access Device;     -   2C.01 a-2C.01 f Categories of Asset types known to the Back-end         Information Network;     -   2C.02 a-2C.02 f Categories of Access Devices known to the         Back-end Information Network;     -   2D.01 Represents the Back-end Information Network         Infrastructure;     -   2D.02 Represents the Asset Infrastructure;     -   2D.03 Represents the Access Device Infrastructure;     -   2E.01 Represents the Access Device Operating System;     -   2G.01 Represents a possible Operating System of the Asset     -   3A.01 a-3A.01 f Encoding specifications for various target         types;     -   3B.01 Encoding Systems for the Audience with 56K bandwidth;     -   3B.02 Encoder Systems for Monitor #01 for 56K Audience, PowerPC         G3 System;     -   3B.03 Encoder Systems for Screen #01 for 56K Audience, PowerPC         G4 System;     -   3B.04 Encoding Systems for the Audience with 128K bandwidth;     -   3B.05 Encoder Systems for Monitor #01 for 128K Audience, PowerPC         G3 System;     -   3B.06 Encoder Systems for Screen #01 for 128K Audience, PowerPC         G4 System;     -   3B.07 Encoding Systems for the Audience with 768K bandwidth;     -   3B.08 Encoder Systems for Monitor #01 for 768K Audience, PowerPC         G3 System;     -   3B.09 Encoder Systems for Screen #01 for 768K Audience, PowerPC         G4 System;     -   3B.10 A Network Hub;     -   3C.01-3C.06 Various target encoding specifications for different         media, different resolutions and different color capabilities;     -   5A.01 a/b/c is the entity having the cameras 2A.01         a/b/c/d/e/f/g/h/i (FIG. 2) and creating/transmitting Video         and/or Audio content, i.e., ABC, FOX, CBS or any other party         producing video and/or audio content i.e. a stadium having a         Superbowl game or any other event to be broadcast or         transmitted;     -   5A.02 represents the compression encoders explained in detail         above and shown in FIGS. 3 and 8;     -   5A.03 indicates that the Consumer selects the content of choice         he or she wants to see in the “OnScreen” Window;     -   5A.04 indicates receiving the broadcasted or delivered signal         8B.07;     -   5A.05 indicates that the Consumer selects the content of choice         he or she wants to see in one of the Monitor Windows;     -   5A.06 indicates receiving the broadcast or delivered signal         8B.08;     -   5A.07 indicates that an advertisement is received in a         predesignated separate displaying area within OWL's Font-end         Human Interface (FHI) without interfering with or inhibiting the         delivery of any content. The displaying method can be static         (i.e. banner) or active (i.e. streaming video);     -   5A.08 indicates Consumer requests of further advertisement         related actions, i.e. link 5A.09, by clicking on the         advertisement displaying area;     -   5A.09 is the link by which the request of the Consumer is         automatically and instantly passed together with other relevant         information to a related entity 5A.13 by i.e. passing all needed         information to the FHI (5A.11) so that it automatically connects         to the Product Provider (5A.13), logs onto the External Store         Sales Software (14B.03) and creates a purchase request from the         Consumer;     -   5A.10 indicates a purchase offer caused by the addressed entity         executing the respective action, i.e. transmitting the purchase         offer created out of the purchase request over link 5A.09;     -   5A.11 is the Front-end Human Interface software program,         embodiments preferably in QuickTime and in JAVA;     -   5A.12 is the Advertising Provider. It is as well the entity         contracting for advertising space;     -   5A.13 Is the Product Provider where the advertised products can         be purchased. (FIG. 14C shows the integration of such a Product         Provider's Store into the Consumer Access System, FIG. 2D);     -   6A.01 a/b Shows the Companion Windows of the Asset Providers,         containing their Asset lists;     -   6A.02 a/b/c/d/e/f indicates the Asset Selectors, each         representing one Asset (2A.01 a-2A.01 i) of the Asset Provider         represented by the Companion Window that the Asset Selectors are         incorporated in, incorporating two actions 12A.05 and 12A.06,         fully interactive, continuously updated, corresponding with the         other Windows 1A.01, 1A.05, 1A.08 a/b, 12A.07;     -   8B.01 is the original signal from the single Video and/or Audio         source, which can be output by a video single camera or the         daily program broadcast by any channel or source;     -   8B.02 is a duplicator/multiplicator device that         duplicates/multiplies the incoming video and/or audio signals,         without any loss, so the signals can be used for two/multiple         simultaneous processes;     -   8B.03 indicates that the incoming video and/or audio signal is         encoded and possibly compressed to meet the high-resolution         specifications of the respective embodiment, such as reducing         picture frame size, frame rate and quality to meet a         predetermined high-resolution bandwidth frequency for eventual         access by the user (i.e. ISDN, ADSL, etc.);     -   8B.04 is the signal, encoded to be broadcast or delivered in a         predetermined high quality frequency;     -   8B.05 indicates that the incoming video and/or audio signal is         encoded and possibly compressed to meet the low-resolution         specifications of the respective embodiment, i.e. reducing         picture frame size, frame rate and quality to meet a         predetermined low quality bandwidth frequency for eventual         access by the relevant frequency user (i.e. ISDN, ADSL, etc.);     -   8B.06 is the signal encoded to be broadcast or delivered in a         predetermined low resolution frequency;     -   8B.07 is the broadcast or delivered signal coming from the high         resolution encoder 8B.04;     -   8B.08 is the broadcast or delivered signal coming from the low         resolution encoder 8B.06;     -   9A.01 Is the Object Storage in the Back-end Information Network         (2A.03). It holds all FHIs, Asset Device Functionality Objects,         Asset Functionality Objects and BIN Functionality Objects. In         general, it holds all available objects and functionality;     -   9A.02 Is an Asset Device Functionality Object that holds all         available functionality for this kind of Asset Device.     -   9A.03 Is an Asset Functionality Object that holds all available         functionality for this kind of Asset;     -   9A.04 Is a BIN (2A.03) Functionality Object that holds         functionality to extend and leverage the BIN;     -   9A.05 Is the part of the BIN that assembles and processes the         objects stored in the Object Storage (9A.01) to prepare them for         delivery and usage;     -   9A.06 The Bootlink or Delivery Request of the Access Device         (9A.01) to the BIN (2A.03) in order to receive the FHI (5A.11)         itself or new Functionality;     -   9A.07 The Delivery transmission of the BIN (2A.03) to the FHI         (5A.11), containing the assembled FHI and Functionality;     -   9A.08 An Information Request from the BIN (2A.03) to the Access         Device (9A.01);     -   9A.09 An Information Response from the Access Device (9A.01) to         the BIN (2A.03);     -   9A.10 are the Access Device independent Front-end Human         Interface Cores;     -   9A.11 Are the Access Device Specific Front-end Human Interface         Cores;     -   9B.01 The request for opening the main application for this         Access Device (9A.01), issued by the Access Device to the BIN         (2B.03);     -   9B.02 The delivery of the main application and open command from         the BIN (2B.03) to the Access Device (9A.01);     -   9C.01 A request for specific technical specifications from the         BIN (2A.03) to the FHI (5A.11);     -   9C.02 The response containing the requested specifications from         the FHI (5A.11) back to the BIN (2A.03);     -   9C.03 The delivery of an Update or Functionality Objects to the         FHI (5A.11);     -   9C.04 The updated or new Functionality Objects are incorporated         into the FHI (5A.11);     -   9D.01 The local DVD/CD-ROM device;     -   9D.02 A DVD/CD-ROM Functionality Object, stored in the Object         Storage (9A.01) of the BIN (2A.03);     -   9D.03 The FHI (5A.11) submits a request for accessing this         specific local DVD/CD-ROM device;     -   9D.04 The BIN (2A.03) delivers the DVD/CD-ROM Functionality         Object to the FHI (5A.11);     -   9D.05 The DVD/CD-ROM Functionality Module is incorporated into         the FHI (5A.11);     -   9E.01 The BIN (2A.03) Sends a Request for Workload/Delegation to         the FHI (5A.11);     -   9E.02 The FHI (5A.11) answers to the BIN (2A.03) with a Workload         or Delegation Response;     -   9E.03 The BIN (2A.03) delivers the results of a         Workload/Delegation to the FHI (5A.11);     -   9F.01 The Operating System of a typical Game Console or Gaming         Station (10D.01);     -   9F.02 The Read-Only-Memory (ROM) of a typical Game Console or         Gaming Station (10D.01);     -   9F.03 A typical Game Console's or Gaming Station's Video Driver;     -   9F.04 The CPU of a typical Game Console or Gaming Station         (10D.01);     -   9F.05 The Random-Access-Memory (RAM) of a typical Game Console         or Gaming Station (10D.01);     -   9F.06 The internal DVD drive of a typical Game Console or Gaming         Station (10D.01);     -   9F.07 The internal System or Data Bus of a typical Game Console         or Gaming Station (10D.01) that is used as the Delivery         Infrastructure (2A.04);     -   9F.08 The DVD Medium containing the necessary parts of the BIN         (2A.03) for this specific device (a typical Game Console or         Gaming Station, 10D.1);     -   9F.09 Show the insertion of the DVD into the DVD Drive (9F.06);     -   9F.10 Represents the Data Delivery between the BIN (2A.03) on         the DVD (9F.08) and a typical Game Console or Gaming Station         (10D.01);     -   10A.01 An input device for the Access Device (9A.01);     -   10A.02 A network connection for the Access Device (9A.01);     -   10A.03 A Display device for the Access Device (9A.01);     -   10B.01 A Display device for the Access Device (9A.01);     -   10B.02 The Video Driver of the Access Device (9A.01);     -   10B.03 The CPU of the Access Device (9A.01);     -   10B.04 A Runtime Environment on the Operating System of the         Access Device (9A.01);     -   10B.05 The Operating System of the Access Device (9A.01);     -   10B.06 The Read-Only-Memory (ROM) of the Access Device (9A.01);     -   10B.07 The Random-Access-Memory (RAM) of the Access Device         (9A.01);     -   10B.08 The Network Connection of the Access Device (9A.01);     -   10B.09 The Keyboard of the Access Device (9A.01);     -   10C.01 Represents a Set-Top Box;     -   10C.02 Is the Remote Control for the Set-Top Box;     -   10C.03 Is the Cable Connection to the Cable Network;     -   10C.04 Represents the Television Set;     -   10D.01 Represents a typical Game Console or Gaming Station;     -   10D.02 Is a typical Game Console or Gaming Station Dual-shock         Controller;     -   10D.03 Is the Internet Expansion Module for a typical Game         Console or Gaming Station;     -   10D.04 Is the Television Set or Display a typical Game Console         or Gaming Station is connected to;     -   10E.01 Is a Refrigerator     -   10E.02 Is the Refrigerator's Touchpad;     -   10E.03 Represents the Modem connected to the Refrigerator;     -   10E.04 Is the Refrigerator's Front Display;     -   10F.01 Is a Cellular Phone;     -   10F.02 The Cell Phone keypad;     -   10F.03 Is the GSM connection of the Cell Phone;     -   10F.04 The Cell Phone's Display;     -   10G.01 Is the Home Stereo Device;     -   10G.02 Is the button control bar of the Home Stereo;     -   10G.03 Is the communication Module of the Home Stereo to connect         to the Cable Network;     -   10G.04 Is the Home Stereo's Display;     -   10H.01 Is the Stand-alone CD Player;     -   10H.02 Are the CD Controls on the CD Player;     -   10H.03 Is the CD Remote Control;     -   10H.04 Is the Communication Module of the CD Player to connect         to the Cable Network;     -   10H.05 Is the Home Stereo with speakers to play sound;     -   11A.01 represents a Server System;     -   11A.02 Is the Input Device of the Server System;     -   11A.03 Is the Communication Interface of the Server System;     -   11A.04 Is a Display Device connected to the Server System;     -   11A.04 Is a Display Device connected to the Server System;     -   11B.01 Is the Video Driver in the Server (11A.01);     -   11B.02 The Read-Only-Memory (ROM) of the Server (11A.01);     -   11B.03 The Random-Access-Memory (RAM) of the Server (11A.01);     -   11B.04 The Operating System of the Server (11A.01);     -   11B.05 The CPU of the Server (11A.01);     -   11B.06 The Network Connection of the Server (11A.01);     -   11B.07 The Keyboard of the Server (11A.01);     -   11B.08 The Display device connected to the Server (11A.01);     -   12A.01 Is a selector that triggers the action of sending the         Asset displayed in this Monitor Window 2 (1A.08 b) to the         OnScreen Window (1A.01). This is shown in detail in FIG. 13F;     -   12A.02 Is a selector that triggers the action of sending the         Asset displayed in this OnScreen Window 2 (1A.01) to a Monitor         Window. This is shown in detail in FIG. 13D;     -   12A.03 Is a selector that triggers the action of opening the         corresponding Companion to the Asset displayed in this OnScreen         Window 2 (1A.01). This is shown in detail in FIG. 13E;     -   12A.04 Is a selector that triggers the action of opening the         Master Companion. This is shown in detail in FIG. 13C.     -   12A.05 Is a selector that triggers the action of sending the         Asset of the corresponding Asset 1 Selector (6A.02 a) to the         OnScreen (1A.01);     -   12A.06 Is a selector that triggers the action of sending the         Asset of the corresponding Asset 1 Selector (6A.02 a) to a         Monitor (1A.08);     -   12A.07 Is the OWL Master Companion Window that offers the         choices of the various Asset Providers 12A.08 a/c;     -   12A.08 a Is a selector that triggers the action of opening the         Asset Provider 1 Companion;     -   12A.08 c Is a selector that triggers the action of opening the         Asset Provider 3 Companion;     -   14A.01 Represents an electronic commerce offering, dealing with         advertising and purchasing;     -   14A.02 Is the Consumer;     -   14A.03 Is the purchase action of the Consumer that accepted the         Electronic Commerce Offering's Advertising (14A.01, 5A.07);     -   14B.01 Is a module that processes advertising requests,         assembles the advertising and delivers it to the FHI (5A.11);     -   14B.02 Is an e-commerce store interface of the Product Provider         (5A.13);     -   14B.03 Is the sales software of the external product store;     -   14C.01 Is the Sales Module of the Product Provider's (5A.13)         Store;     -   14D.01 Represents the type of Content related advertising,         stored and processed in the BIN (2A.03);     -   14D.02 Represents the type of Consumer related advertising,         stored and processed in the BIN (2A.03);     -   14D.03 Represents the consumer's advertising preferences that         are stored, used and processed in the BIN (2A.03) to derive more         specific targeted advertising to the Consumer;     -   14D.04 Represents the type of scheduled advertising, stored and         processed in the BIN (2A.03);

The User Interface of the preferred embodiments of the invention is the Front-end Human Interface (FHI) 2E. Its software can be located in parts or as a whole (1) on the Consumer's Access Device 2A.05, 2B.11, 2B.12 or (2) on the Back-end Information Network (BIN) 2A.03, 2B.07 of the system and is dynamically (1) updated or (2) loaded into the Consumer's Access Device 2A.05, 2B.11, 2B.12 each time the Consumer connects to the system. The FHI is shown generally at 2E in FIGS. 5A and 9A, 9B-F. It works conceptually as a true extension to the Back-end Information Network 2A.03 enabling the Consumer to access all the BIN's functionalities using the Access Device 2A.05 and is integral part of the completely object oriented and platform independent software design of the preferred embodiments of the invention 2D, 2A-C. This provides several advantages. The Consumer is not required to do any manual software installation or updates, no matter what the Consumer's language is, 1B, 1C, 1D, where the UI software is residing 9A-F, what type of Access Device 2C.02 a-g, 2B.11, 2B.12 he or she is using or what kind of infrastructures 2D.01-04, 2A.02, 2A.04, 2B.02-10, are currently or in the future in use. The Back-end Information Network 2A.03, 2B.07 can be continuously upgraded so that the Consumers always have at their Access Device of choice 2A.05, 2B.11, 2B.12, 2C.02 a-g, the latest software release and all of the latest information regarding the system 2D, 2A-C.

The block diagrams illustrating the versatile and sophisticated Access Device Deployment concept with the Front-end Human Interface program 5A.11 are shown in FIGS. 9A, 9B, 9C, 9D and 9F.

Every Front-end Human Interface deployed onto an Access Device can dynamically updated to support functionalities specific to the Access Device it is deployed on (FIG. 9D). These Access Device specific functionalities are actually added to those of the Back-end Information Network, as conceptually all functionalities of the Front-end Human Interface are empowered by the Back-end Information Network. Therefore any Access Device 10A-H, 2C.02 a-g can become an Asset, 2C.01 a-f providing Offerings 10A-H to the whole Consumer Access System (FIG. 9G). This also can render any Consumer in an Asset Provider enabling access to his Offerings.

The diagram 9A shows how a given Front-end Human Interface 5A.11 is dynamically assembled during the boot process from the Front-end Human Interface Core (FHIC), the Asset Device Functionality Objects, the Asset Functionality Objects and the Back-end Information Network Functionality Objects all specific to the deployment environment in use. These sophisticated processes allow the Consumer to use any type of Access Device with neither (1) no parts of the software, or (2) with some parts or (3) the entire software that is required to run the Consumer Access System residing (1) on a Back-end Information Network 2A.03 as detailed in FIG. 9B, or on a (1, 2, 3) networked Access Device 10A-H as detailed in FIG. 9C or (2, 3) on a simple data storage media together with the Asset Offerings itself, such as a DVD/CD with videos 10H which once deployed renders even a not networked Access Device, such as a Game Console 10D into a fully functional Consumer Access System as detailed in FIG. 9F.

FIG. 9G depicts, that once located entirely on one standalone Access Device 9G.06, 9F, this single Access Device 10A-E can become the Back-end Information Network 9G.06 to other Assets and Access Devices 9G.01, 9G.02, 9G.03, 9G.04, 9G.05, 9G.07, 10A-H, creating its own small Consumer Access System network. This enables Consumers to build their own independent solutions such as extraordinary Home and Entertainment control systems (FIG. 9G, 1H.03), allowing the Consumer for example to check the content of the recording media in his DVD/Video Recorder 9G.07, 1H.04, 1M.01 at his home in Los Angeles, USA, before he schedules 1M.01, 1H.04, the recording of an internet video broadcasting as well as a program provided through his home television cable Set-top Box 9G.04, taps into some video observation cameras 9G.05 installed in his house, checks that enough food is in his refrigerator 9G.03, orders 1G.01, 14A.03 more milk with his Access Device 9G.01 and doing all this while being in a hotel room in Seoul, Korea, using his Nokia 9210 Communicator cellular phone as Access Device 9G.01, 1N. Any Consumer Access System as of this invention has no limitations in its scalability allowing any type of Consumer Asset Offering solutions from single system 11A, 11B to multiple server cluster deployments 11C, for private and/or corporate use.

The structure and application of the UI is illustrated in detail in FIGS. 12A, 13A-I, 13K and 13L.

The Front-end Human Interface 5A.11 is the User Interface (UI) to Our World Live's Novel Consumer Access System networking technology. In one preferred embodiment, the UI is available as entirely written in Java, a well known software development environment for platform independent programming and supporting Asset types Apple QuickTime 1A08 a, Microsoft Media Technologies 1A08 b, RealNetworks Media Technologies 1A08 c, MPEG 1A08 d and standard television signals 1A08 e. By making all different multimedia formats accessible with the Front-end Human Interface the Asset Provider is free to choose, deploy and mix any existing and future media platforms.

The Front-end Human Interface 5A.11 provides multiple types of Window objects, such as OnScreen, Companion and Monitor, each of them able to have multiple concurrent existences or instances only limited to the capabilities of the Access Device it is running on. For one or more OWLed Assets one Companion Window is the parent object from which other objects come from (see FIG. 15A).

With increases in performance in the Access System, as well as with more Display size offering either bigger or additional Displays, the Consumer is enabled to obtain increased advantage out of the Front-end Human Interface's expandable Windows feature (illustrated in FIG. 16A).

The Front-end Human Interface can also span across multiple Access Devices, creating for the Consumer one single Virtual Access Environment (FIGS. 2F and 13K). The Consumer can freely layout the Front-end Human Interface across all Screens of the assimilated Access Devices (FIG. 16B)—the FIGS. 1P, 1R and 1S illustrate how a Consumer watching the Olympic Games, chooses a camera angle on his (1P.01) Nokia 9210 cellular phone, (1R.01) Palm Pilot or (1S.01) Pocket PC and directs the video output to be displayed in an bigger OnScreen Window on his (1P.03) television set or (1R.02, 1S.02) Personal Computer. Being attracted by a product sales Offering displayed on the television set (1P.04) and simultaneously provided with a corresponding prompt on his cellular phone (1P.02), he responds to it on his cellular phone (1P.02), automatically directing his Personal Computers' Front-end Human Interface to the online store (1G.01) and purchasing the product on his Personal Computer.

The sophisticated Electronic Commerce procedures as provided by the preferred embodiments of the invention, providing extended capabilities for personalized advertisement (14D, 1L.06, 1P.04), forward to external stores (14B) and optimized integration of internal stores as well as external store Legacy Systems are illustrated in detail in FIGS. 14A-D.

The Front-end Human Interface also provides the Consumer a portal into the world of Our World Live's Consumer Access System simultaneously accessing any type of Asset 2C.01 a-f, 1A.08 a-e, 1G.01, 1G.02, 1G.03, 1G.04, 1H.02, 1H.03, 1H.04, 1J.01, 1M.01, offered live-video and video-on-demand contents 2C.01 a, services 2C.01 a-d such as banking, travel agencies, product stores and electronic shopping malls, as well as Home & Entertainment Devices 1H.04, 10C, 10D, 10G, 10H, 9G, 1H.03 Home Appliances 10E, 9G, 1H.03 Audio Entertainment Devices 1G, 1H, 1J, 2C.01 a-f from all over the world 1B, 1C, D with any type of Access Device 1A, 1K-N, 1P-S, 2C.02 a-g (shown in FIG. 17A).

07.B. Navigation and Control Provided by the Front-End Human Interface

FIG. 18A shows the default Windows set up of a graphical user interface version of the Front-end Human Interface as it would appear for OWLed Assets on a Consumer's Access Device such as a typical Personal Computer system with a single Display and at a Screen resolution of 1024×768 pixel. Additional examples for different Screen Layout arrangements of the Front-end Human Interface are shown in FIGS. 22A and 1A-F.

The main guide Window for navigation and control is the Companion Window (shown in FIG. 19A). The navigation and control provides the Consumer with an intuitive and interactive way to overview the available Asset Offerings such as video content offered within a specific OWLed Asset such as a sports event. Beside offering video-on-demand services by searching and browsing databases, the Front-end Human Interface provides advantages in presenting Asset Offerings, such as live televised broadcasting events, in an entirely novel manner. A plurality of examples of how the preferred embodiments of the invention provide access to different types of Asset Offerings are shown in FIGS. 1A-S.

As described above, in an Asset Offering, such as a live televised broadcasting event, several cameras are positioned with different perspectives and viewing areas so that many more details of an event can be viewed. In traditional television broadcasts a TV-channel produces its presentation of the event by cutting live from one camera to another trying to keep up with the supposed focus of interest of the Television Consumer, often interrupted by commercials, slow motion replays and other contents.

-   -   In contrast, in the Companion 1A.05, the Consumer gets a visual         impression as to where the cameras are located and what         perspective and viewing area each one has. He or she then can         activate each single camera and either display at a Monitor         Window, e.g. 1A.08, with the make monitor feature (FIG. 20A) or         send the camera-output to the OnScreen Window, e.g. 1A.01,         (FIGS. 1A and 21A) to be displayed in the respective screen         area.

The Monitor Windows, e.g. 1A.08, although substantially smaller in size and with lower resolution than the OnScreen Window 1A.01, allow the Consumer to have an overview of the event as a whole and instantly jump to the area of his or her personal interest to watch with high resolution and quality on the OnScreen Window 1A.01. The Consumer can not only use the navigation services in the Companion (1A.05) but he or she also can directly redirect the camera-output from the Monitor Window (1A.08) to the OnScreen Window (1A.01) with the easy OnScreen feature of the Monitor Window (1A.08) or vice versa with the make monitor feature of the OnScreen Window (1A.01).

In the preferred embodiments, the action displayed on the OnScreen Window (1A.01) from a given camera is not lost by switching to another camera for OnScreen Window (1A.01) viewing since the former camera is immediately transferred to a Monitor Window (1A.08).

The Monitor Windows (1A.08), OnScreen Windows (1A.01) as well as the Companion Windows (1A.05) are resizable and freely accommodateable, so that the Consumer can customize the displayed information according to his needs and the abilities of the used Access Device (FIGS. 1K-N).

In addition to that, the Front-end Human Interface is not restricted to a specific number or combination of Windows. The Consumer can freely choose the number of Monitor, On Screen or Companion Windows to be displayed (FIGS. 22A, 1H) and is only restricted by the abilities of the used Access Device or Devices, in case he is combining multiple Access Devices for deploying a Virtual Access Environment (FIGS. 2F, 16B).

Another significant feature of the Front-end Human Interface, are the Screen Layout Alignment Tools, which support the Consumer in arranging the Windows and “cleaning up” his or her Screen. The tools Invisible Grid 13L.11, Window Margins 13L.13, Magnetic Borders 13L.15 and Auto Align 13L.16 are described more detailed in FIG. 13L. The tools not only work on one Screen but across all Screens connected to a single Access Device and also across all Access Devices, which are part of one Virtual Access Environment.

The preferred embodiments of Our World Live's Consumer Access System are based on Open Source technologies as well as on industry standards to offer a wide range of services.

Every Asset Provider using for its offerings Our World Live's Consumer Access System technologies can automatically provide them to every Consumer worldwide using the Front-end Human Interface application. Due to the simple but powerful user interface, freely Consumer customizable, with unlimited OWLed Events, unlimited Windows, unlimited Access Devices and unlimited Display support, the Front-end Human Interface becomes a Consumers portal into the world (FIG. 22A).

It will be understood that another embodiment of the present invention uses the cable or satellite delivery infrastructures to deliver content to the Consumer's television set. This system encompasses storing the program content, program guide, advertising content, customer service, profiling, and billing, including functionalities currently built into the set-top box on computer servers that become part of the Back-end Infrastructure network. The Front-end Human Interface is downloaded on start up to the set top box, or can be resident on the set top box, to allow the viewer to access and interact with the Back-end Information Network. In this embodiment the content owner, broadcaster, and network/cable operators can use one unified Back-end/front-end technology to deliver their content over any delivery infrastructure and enhance the viewer experience.

It will be understood that another embodiment of the present invention allows the advertisers, content owners, broadcasters, and network/cable operators to dynamically insert profile targeted advertisements, simultaneously showing different adds to different viewers during the same event, to track user behavior, to create, poll, track and monitor in real time. 

1. A user front-end human interface system comprising: a program stored in a back-end information network located at a remote location from the user; means for upgrading said program; an access device available to said user, said program being loaded onto said access device from said back-end information network each time the user connects to said system; a controllable entity connected to said access device; an information source connected to said access device; whereby said access device serves as a standalone control device to remotely control said controllable entity; and whereby said access device serves as a standalone access device to display information from said information source.
 2. The user front-end human interface system of claim 1, wherein said controllable entity is a home appliance.
 3. The system of claim 2, wherein said appliance is a video camera.
 4. The system of claim 2, wherein said appliance is a refrigerator.
 5. The user front-end human interface system of claim 1, wherein said information source includes a plurality of remote installed video cameras.
 6. The user front-end human interface system of claim 1, wherein said back-end information network provides a high bandwidth network and a plurality of lower bandwidth networks so that the user can interactively display the video signal in the high bandwidth network on a large high resolution video display and the video signals on the lower bandwidth network on smaller lower bandwidth video displays.
 7. The system of claim 1, wherein said access device is a DVD player.
 8. The system of claim 1, wherein said access device is a TV set top player.
 9. The system of claim 1, wherein said information source includes a source of textural information.
 10. The system of claim 9, wherein said source of textured information provides stock quotes.
 11. The system of claim 9, wherein said source of textural information is advertising.
 12. the user front-end human interface system of claim 1, wherein said software supports a plurality of multimedia formats.
 13. The user front-end human interface system of claim 1, wherein said system automatically identifies the information source and dynamically assembles said program.
 14. The user front-end human interface system of claim 1, wherein said program decodes a plurality of data codes so that the provider of said information source is free to choose, deploy, and mix a plurality of media platforms.
 15. The user front-end human interface system of claim 1, wherein said program provides multiple types of window objects such as onscreen, companion and monitor.
 16. The user front-end human interface system of claim 1, wherein said system dynamically assembles said program in response to the users preferences and the specifications of said access device.
 17. A user front-end human interface system comprising: a software program and plural information sources stored on a digital readable media member, an access device for receiving said digital readable member, said access device utilizing said software program for interactively displaying said plurality of information sources, whereby the user may interactively display on multiple monitor displays the information included in said plural information sources on said digital readable media member.
 18. The system of claim 17, wherein said plural information sources are television signals from multiple video cameras.
 19. The system of claim 16, wherein said digital readable storage media is a DVD disk.
 20. The user front-end human interface system of claim 17, wherein said information source stored on said digital readable member is an event viewed by a plurality of video cameras.
 21. A method for converting a networked user access device to a standalone access device, comprising: loading into said access device a plurality of programs stored in a back-end information network; connecting said access device to an information source; connecting said access device to a controllable entity; interactively selecting information to be displayed on said access device from said information source using said programs previously loaded from said back-end information network; and using said access device to selectively controlling said controllable entity using said programs previously loaded from said back-end information network.
 22. A method for providing a networked user access device comprising: loading into said access device a plurality of programs stored in a back-end information network; connecting said access device to an information source; connecting said access device to a controllable entity; interactively selecting information to be displayed on said access source from said information source using said programs loaded from said back-end information network; and using said access source to selectively controlling said controllable entity using said programs previously located from said back-end information network.
 23. The method of claim 22, comprising: dynamically assembling said plurality of programs stored in said back-end information network in response to the users preferences and the specifications of said access device.
 24. The method of claim 22, comprising: decoding a plurality of data codes.
 25. A method for providing a networked user access device; dynamically assembling a plurality of programs stored in a back-end information network in response to the users preferences and the specifications of said access device; loading said assembled programs into said access device; connecting said access source to an information source; and selecting displaying information on said access source from said information source using said programs loaded from said back-end information network. 